![For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub](https://user-images.githubusercontent.com/13754172/59531300-75902700-8e9a-11e9-8ec7-9fa2776a9d45.png)
For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub
![For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub](https://user-images.githubusercontent.com/13754172/59531301-75902700-8e9a-11e9-8751-19a0b2c3c5f4.png)
For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub
![Why do I get incorrect bounding boxes when I add a cloth component in Unity 2017.3? - Game Development Stack Exchange Why do I get incorrect bounding boxes when I add a cloth component in Unity 2017.3? - Game Development Stack Exchange](https://i.stack.imgur.com/wXMrc.png)